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Original Wicked City description.
bleuanjil
4/23/2007   
 
Member CanisLupis (who I haven't seen around for quite some time) was the one to come up with the idea of having Wicked City as a pair for Dark Pines. Here is the thread copied and pasted so that it is more readily available for the newer players (and some of the older players to refresh their memory).

His original post was insanely long, so I'm breaking this up into a bunch of smaller, more readable posts so as not to completely overwhelm people.

I hope this sparks some new interest!

http://www.the-pork.net/Topic511-57-1.aspx

That is the link to the original thread. I didn't repost some of the stuff, but I'll keep adding more as the night goes on.

--bleu/Sarah

Edited: 4/23/2007 by bleuanjil
Post #796646 Back to top ▲
4/23/2007
 
bleuanjil
Member
CanisLupis (who I haven't seen around for quite some time) was the one to come up with the idea of having Wicked City as a pair for Dark Pines. Here is the thread copied and pasted so that it is more readily available for the newer players (and some of the older players to refresh their memory).

His original post was insanely long, so I'm breaking this up into a bunch of smaller, more readable posts so as not to completely overwhelm people.

I hope this sparks some new interest!

http://www.the-pork.net/Topic511-57-1.aspx

That is the link to the original thread. I didn't repost some of the stuff, but I'll keep adding more as the night goes on.

--bleu/Sarah

Edited: 4/23/2007 by bleuanjil
Post #796646
bleuanjil
4/23/2007   
 
Member The City [according to popular consensus thus far] would be quasi-modern, with a dark “gothic” twist [imagine Gotham City or “The Matrix”]. This might spark some concerns for those who roleplay Medieval-Fantasy or ultra-futuristic characters. The City is optional. If your particular cadre of Players and Characters wouldn’t fit, then the City would be nonexistent [or modified to fit your needs? It could be surrounded by a moat and crenellated wall, or be a super-posh, Jetson-like bubble-city]. No one should dogmatically insist the City’s this way or that—its not inconceivable that while a majority are interacting within a modern Wicked City, a minority might simultaneously be running a story within the confines of Ye Olde Fowle and Bloody Wretched City.

Having said that, I’m going to briefly outline the basic details of the gothic-modern City [eked out by a general consensus thus far]. These next points are also suggestions… but, I think they’re good and workable suggestions. They can be added upon or diminished. However, I hope they aren’t completely discarded. I believe in Free-form roleplaying, but I also believe in the virtues that come from general uniformity—at least uniformity in fundamental setting, background, and ‘feel’. This allows for a common springboard; a loose [but cohesive] context in which our many-varied characters can interact. When Freeform and general uniformity are combined and judiciously balanced [by happy consensus], Roleplaying will far surpass our present situation. It will boom.
Post #796647 Back to top ▲
4/23/2007
 
bleuanjil
Member
The City [according to popular consensus thus far] would be quasi-modern, with a dark “gothic” twist [imagine Gotham City or “The Matrix”]. This might spark some concerns for those who roleplay Medieval-Fantasy or ultra-futuristic characters. The City is optional. If your particular cadre of Players and Characters wouldn’t fit, then the City would be nonexistent [or modified to fit your needs? It could be surrounded by a moat and crenellated wall, or be a super-posh, Jetson-like bubble-city]. No one should dogmatically insist the City’s this way or that—its not inconceivable that while a majority are interacting within a modern Wicked City, a minority might simultaneously be running a story within the confines of Ye Olde Fowle and Bloody Wretched City.

Having said that, I’m going to briefly outline the basic details of the gothic-modern City [eked out by a general consensus thus far]. These next points are also suggestions… but, I think they’re good and workable suggestions. They can be added upon or diminished. However, I hope they aren’t completely discarded. I believe in Free-form roleplaying, but I also believe in the virtues that come from general uniformity—at least uniformity in fundamental setting, background, and ‘feel’. This allows for a common springboard; a loose [but cohesive] context in which our many-varied characters can interact. When Freeform and general uniformity are combined and judiciously balanced [by happy consensus], Roleplaying will far surpass our present situation. It will boom.
Post #796647
bleuanjil
4/23/2007   
 
Member Wicked City is wicked. While vast throngs of drone-like workers dressed in grey-flannel suits commute from the suburbs to work, even darker elements simmer in the background. An aura of banality and hopelessness coats the streets. Things are decadent and decaying. Excesses and titillations are ultimately empty distractions; people flounder for meaning, sometimes resorting to almost ridiculous excesses; feeble outcries of waning individuality… weird piercings, spiked hair, BDSM, rightwing religious groups, terrorist cells, rape, corny self-help programs, extravagant clothing, fanaticism, et cetera. The overall feel is very fatalistic, even nihilistic. This makes Hope a precious jewel. The occasional self-transcendence and altruistic act occurs. There are careworn benevolent priests; youngblood crusaders with ideals and zeal. But artificiality is also rampant. Things are not often as they seem. The City is a dark maze of possibilities, full of potential contradictions. The same “loco” gang-bangers who Tommy-gun a kid in the street could kneel for Mass next Sunday. Plain-faced gentlemen could be cold-hard axe-murderers. Anyone cold be a spy; double-agent. Mafioso. Supernatural elements are SUPERNATURAL. They’re not commonplace or often exposed in plain daylight. For all intents, Wicked City could superficially appear as a composite of all our worst cities… but in reality, hidden magicks, old secrets, and lurking horrors all exist in the deep background. This creates a sense of wonder and mystique—when monsters, undead, faeries, dragons, mages, were-creatures, and other non-human races become overt and commonplace, they often lose their literary potency. In fact, everything becomes downright tacky [ßdisclaimer: opinion]. Nothing seems completely certain in the Wicked City, and that’s where the tension and drama that makes good, intense, mysterious, exciting, meaningful roleplaying manifests. The tension should be pianowire tight; very thick… perhaps foreboding.
Post #796648 Back to top ▲
4/23/2007
 
bleuanjil
Member
Wicked City is wicked. While vast throngs of drone-like workers dressed in grey-flannel suits commute from the suburbs to work, even darker elements simmer in the background. An aura of banality and hopelessness coats the streets. Things are decadent and decaying. Excesses and titillations are ultimately empty distractions; people flounder for meaning, sometimes resorting to almost ridiculous excesses; feeble outcries of waning individuality… weird piercings, spiked hair, BDSM, rightwing religious groups, terrorist cells, rape, corny self-help programs, extravagant clothing, fanaticism, et cetera. The overall feel is very fatalistic, even nihilistic. This makes Hope a precious jewel. The occasional self-transcendence and altruistic act occurs. There are careworn benevolent priests; youngblood crusaders with ideals and zeal. But artificiality is also rampant. Things are not often as they seem. The City is a dark maze of possibilities, full of potential contradictions. The same “loco” gang-bangers who Tommy-gun a kid in the street could kneel for Mass next Sunday. Plain-faced gentlemen could be cold-hard axe-murderers. Anyone cold be a spy; double-agent. Mafioso. Supernatural elements are SUPERNATURAL. They’re not commonplace or often exposed in plain daylight. For all intents, Wicked City could superficially appear as a composite of all our worst cities… but in reality, hidden magicks, old secrets, and lurking horrors all exist in the deep background. This creates a sense of wonder and mystique—when monsters, undead, faeries, dragons, mages, were-creatures, and other non-human races become overt and commonplace, they often lose their literary potency. In fact, everything becomes downright tacky [ßdisclaimer: opinion]. Nothing seems completely certain in the Wicked City, and that’s where the tension and drama that makes good, intense, mysterious, exciting, meaningful roleplaying manifests. The tension should be pianowire tight; very thick… perhaps foreboding.
Post #796648
bleuanjil
4/23/2007   
 
Member The City is [all “is’s” are basically “could-be’s”] subdivided into many sections. Each section has its own unique feel and set of In-Character possibilities. Due to rampant urban-sprawl, the subdivisions are definitely not limited to the ones I’m about to hit-on. It’s a collective “Sim-City”; you can add on other parts at your smart, discerning, reserved discretion. [ie., if you need a Supermarket for your mini-plot, add a Supermarket… an Amusement Park? Add an Amusement Park… a gang, a corporation, a shop…]. But, you should remember that this freedom, like all freedoms, could horribly backfire if abused. If you add something everyone else considers stupid and unlikely [ie., a gigantic naked statue of Mikhail Gorbachev that spews popcorn every three hours, or a god-moded super-power that claims to have a stranglehold on the City], then you’ve effectively isolated yourself—aka., no one will consider your addition legitimate and they won’t roleplay with you. Be judicious and sensitive to the other roleplayers [the “consensus”], or you’ll most likely be branded anathema. That’s the extreme and obnoxious case—I hope everyone’s reasonable ideas will be accepted and incorporated into the whole. Its possible to maintain personal liberty and still contribute to the betterment of the society.
Post #796649 Back to top ▲
4/23/2007
 
bleuanjil
Member
The City is [all “is’s” are basically “could-be’s”] subdivided into many sections. Each section has its own unique feel and set of In-Character possibilities. Due to rampant urban-sprawl, the subdivisions are definitely not limited to the ones I’m about to hit-on. It’s a collective “Sim-City”; you can add on other parts at your smart, discerning, reserved discretion. [ie., if you need a Supermarket for your mini-plot, add a Supermarket… an Amusement Park? Add an Amusement Park… a gang, a corporation, a shop…]. But, you should remember that this freedom, like all freedoms, could horribly backfire if abused. If you add something everyone else considers stupid and unlikely [ie., a gigantic naked statue of Mikhail Gorbachev that spews popcorn every three hours, or a god-moded super-power that claims to have a stranglehold on the City], then you’ve effectively isolated yourself—aka., no one will consider your addition legitimate and they won’t roleplay with you. Be judicious and sensitive to the other roleplayers [the “consensus”], or you’ll most likely be branded anathema. That’s the extreme and obnoxious case—I hope everyone’s reasonable ideas will be accepted and incorporated into the whole. Its possible to maintain personal liberty and still contribute to the betterment of the society.
Post #796649
bleuanjil
4/23/2007   
 
Member Subdivisions: Every dilapidated City needs a “Wharf”. The Wharf is run-down, the smoggy inlet is littered with plastic-bottles and radioactive waste. Boats with rusted-hauls rot in the docks. Coast Guard boats speed like black bullets across the water. The obligatory playboy yachts. The Warehouses are mostly abandoned. Some are bustling, even at night, especially when it comes to under-the-table actions.

The “Old Town” is stiff, grim, and ominous. It’s infested with shoulder-to-shoulder townhouses. New Orleanic scenes with wrought-iron, urban mansions, and Romeo-catchers. Ghost-stories. Great Gatsby chateaus. “Goonies”-like kids bike through the rainy streets picketed with fences, with the occasional homicidal clown lurking under mysterious sewage grates. Eerie lights in attic windows.

The “Graveyard/Cemetery” lurks nearby the Old District. Its probably one of many, but special since it’s the oldest. Thousands of corpses are interred into the soggy, uneven hillocks. Foggy tombstones, spiked fences, and stern mausoleums [vampire condominiums?] jut from the thick, curling mists. Lonely caretakers with pale, dangling lanterns trudge with rubber-boots as they make their rounds from one plot to the next. The nights are riddled with clandestine occult rituals. Every stone inscription embodies a forgotten story, providing infinite fodder for sub-plots. A good old “Night of the Living Dead” zombie shoot-BLAM-BANG-fest is always a crypt away.
Post #796650 Back to top ▲
4/23/2007
 
bleuanjil
Member
Subdivisions: Every dilapidated City needs a “Wharf”. The Wharf is run-down, the smoggy inlet is littered with plastic-bottles and radioactive waste. Boats with rusted-hauls rot in the docks. Coast Guard boats speed like black bullets across the water. The obligatory playboy yachts. The Warehouses are mostly abandoned. Some are bustling, even at night, especially when it comes to under-the-table actions.

The “Old Town” is stiff, grim, and ominous. It’s infested with shoulder-to-shoulder townhouses. New Orleanic scenes with wrought-iron, urban mansions, and Romeo-catchers. Ghost-stories. Great Gatsby chateaus. “Goonies”-like kids bike through the rainy streets picketed with fences, with the occasional homicidal clown lurking under mysterious sewage grates. Eerie lights in attic windows.

The “Graveyard/Cemetery” lurks nearby the Old District. Its probably one of many, but special since it’s the oldest. Thousands of corpses are interred into the soggy, uneven hillocks. Foggy tombstones, spiked fences, and stern mausoleums [vampire condominiums?] jut from the thick, curling mists. Lonely caretakers with pale, dangling lanterns trudge with rubber-boots as they make their rounds from one plot to the next. The nights are riddled with clandestine occult rituals. Every stone inscription embodies a forgotten story, providing infinite fodder for sub-plots. A good old “Night of the Living Dead” zombie shoot-BLAM-BANG-fest is always a crypt away.
Post #796650
bleuanjil
4/23/2007   
 
Member “Downtown” is a bastion of carnality, encased by a black, glittery forest of mirrored skyscrapers. A hint of its many attractions: Neon streaks the oil-stained blacktop. The night air is sultry and smells like hotdogs. Garish Casino signs blink like epileptic sequins; offering glitz and glamour on the inside, but the same old smoke-clogged chug-and-clang gambling inside. Massage parlours. Adult Stores. Beatnik cafés, academic [yuppy] coffee-houses. Buskers banging guitars on the street, ‘La Cosa Nostra’ fronts, Apocalyptic prophets ringing bells, preaching from crates. Homeless squatters. A motley assortment of gangs: Bloods, Crips, Mongrel Mob, Black Power, KKK, Aryan Nation, Latin Kings, Cashflo, Straight-edgers, Spanish Cobras… Sabbat tribes. Muggers. Taggers. Pimps, pushers, and prostitutes, oh my. Breakdancers. The sky-scape is dominated by snazzy corporate logos fastened to massive buildings. Some suggested [already existent] businesses are: Akuma-Crane, a 90-story media-mogul monolith bathed in blood-red neon. Fukura Kissaki, an accounting firm lined in sleek violet, its razorblade-like structures fanning out like para-sails. Pentex, Inc. [an energy company with dark secrets]. POGROM, a technological firm [with dark secrets]. The DNA Building [Developmental Neogenetic Amalgamated, with dark… yes, secrets]. GannonCorp [The Camarilla also have dark secrets]. The FBI, KGB, Red Mafiya, CIA, ISI, Cali Cartel, etc. would all want a stake somewhere in this hotspot. Et cetera, ad infinitum.

A “Nightclub” run by covert Fae, notorious for social excess and hedonism, also sits somewhere Downtown. It doesn’t have a name yet. It would be a Character-nexus; somewhere for people to converge and branch-out from… the urban equivalent of Dark Pine’s tavern.

The “Chinatown” is an exotic warren of Asiatic tastes; bamboo and concrete, fried-rice and incense. Pagoda-ish structures serve as businesses or theatres. Bicyclers and flat conical hats swarm through the streets. Triads [14K], Tongs, and Yakuza meet in dimly-lit back-offices, in alleyways or hidden in Chinese restaurants. Take-out. Black Markets. Slave-trade. Mega-tech corporations like Sony. Kuei-jin vampires hunt the shadows, siphoning Yin-Yang essences from their victims. Martial arts plays a key-role. Dojos. Styles. The customs and crimes are different here, sometimes more dangerous.
Post #796651 Back to top ▲
4/23/2007
 
bleuanjil
Member
“Downtown” is a bastion of carnality, encased by a black, glittery forest of mirrored skyscrapers. A hint of its many attractions: Neon streaks the oil-stained blacktop. The night air is sultry and smells like hotdogs. Garish Casino signs blink like epileptic sequins; offering glitz and glamour on the inside, but the same old smoke-clogged chug-and-clang gambling inside. Massage parlours. Adult Stores. Beatnik cafés, academic [yuppy] coffee-houses. Buskers banging guitars on the street, ‘La Cosa Nostra’ fronts, Apocalyptic prophets ringing bells, preaching from crates. Homeless squatters. A motley assortment of gangs: Bloods, Crips, Mongrel Mob, Black Power, KKK, Aryan Nation, Latin Kings, Cashflo, Straight-edgers, Spanish Cobras… Sabbat tribes. Muggers. Taggers. Pimps, pushers, and prostitutes, oh my. Breakdancers. The sky-scape is dominated by snazzy corporate logos fastened to massive buildings. Some suggested [already existent] businesses are: Akuma-Crane, a 90-story media-mogul monolith bathed in blood-red neon. Fukura Kissaki, an accounting firm lined in sleek violet, its razorblade-like structures fanning out like para-sails. Pentex, Inc. [an energy company with dark secrets]. POGROM, a technological firm [with dark secrets]. The DNA Building [Developmental Neogenetic Amalgamated, with dark… yes, secrets]. GannonCorp [The Camarilla also have dark secrets]. The FBI, KGB, Red Mafiya, CIA, ISI, Cali Cartel, etc. would all want a stake somewhere in this hotspot. Et cetera, ad infinitum.

A “Nightclub” run by covert Fae, notorious for social excess and hedonism, also sits somewhere Downtown. It doesn’t have a name yet. It would be a Character-nexus; somewhere for people to converge and branch-out from… the urban equivalent of Dark Pine’s tavern.

The “Chinatown” is an exotic warren of Asiatic tastes; bamboo and concrete, fried-rice and incense. Pagoda-ish structures serve as businesses or theatres. Bicyclers and flat conical hats swarm through the streets. Triads [14K], Tongs, and Yakuza meet in dimly-lit back-offices, in alleyways or hidden in Chinese restaurants. Take-out. Black Markets. Slave-trade. Mega-tech corporations like Sony. Kuei-jin vampires hunt the shadows, siphoning Yin-Yang essences from their victims. Martial arts plays a key-role. Dojos. Styles. The customs and crimes are different here, sometimes more dangerous.
Post #796651
bleuanjil
4/23/2007   
 
Member Every megapolis has a “Ghetto”. These are the Projects gone wrong. Most are traditionally ethnic, whether Irish, Italian, Jewish, African-American, Latin-American, or Puerto Rican. Hoodlums prowl the streets, toting handguns and radios. Cars bounce by on jacked-up hydraulics, their drivers sporting headbands and cryptic hand-signals, hooting out the window to passing “booty”. Drug-trafficking is epidemic. Violence. Brutal “bad-cops”. And the one shirtless white-guy who’s always drunk in a minority neighborhood that gets slammed against a police cruiser’s hood while filmed by a “Cops” camera-crew. Everyone knows what a Ghetto is.

A “Stadium/Sports Dome”, for… sports.

The “Park”—beware: strange, horrible, dark, evil, nasty, horrible things here.

Somewhere near Downtown and the Ghetto is a quieter quadrant with highschools, the Museum, the Opera House, Asylum, City Hall, and the mountainous Public Library… replete with hidden cubby-holes, long-lost volumes of lore, and sinister gargoyles. Massive Cathedrals and Churches [and Mosques, Synagogues, Temples, etc.] dot the streets… some grand and baroque, others plain-cut and humble. All with clergy—some pillars of spirituality, embodying Truth, serenity, and genuine faith… others, unfortunately, corrupt, pedophilic, and con-artistic.

There could also be “Suburbs”… the place where I imagine many of us live in actual life. They’re hokey. Watered lawns [sometimes right-beside a brown, shabby lot with old Buicks on cinderblocks sunk into the dirt]. Kids. Ice-cream trucks. Dull lives. Angsty, spoiled teenagers. Pop culture versus Family values. For some morbid reason, all the houses look the same. America’s sitcoms happen generally happen here.
Post #796652 Back to top ▲
4/23/2007
 
bleuanjil
Member
Every megapolis has a “Ghetto”. These are the Projects gone wrong. Most are traditionally ethnic, whether Irish, Italian, Jewish, African-American, Latin-American, or Puerto Rican. Hoodlums prowl the streets, toting handguns and radios. Cars bounce by on jacked-up hydraulics, their drivers sporting headbands and cryptic hand-signals, hooting out the window to passing “booty”. Drug-trafficking is epidemic. Violence. Brutal “bad-cops”. And the one shirtless white-guy who’s always drunk in a minority neighborhood that gets slammed against a police cruiser’s hood while filmed by a “Cops” camera-crew. Everyone knows what a Ghetto is.

A “Stadium/Sports Dome”, for… sports.

The “Park”—beware: strange, horrible, dark, evil, nasty, horrible things here.

Somewhere near Downtown and the Ghetto is a quieter quadrant with highschools, the Museum, the Opera House, Asylum, City Hall, and the mountainous Public Library… replete with hidden cubby-holes, long-lost volumes of lore, and sinister gargoyles. Massive Cathedrals and Churches [and Mosques, Synagogues, Temples, etc.] dot the streets… some grand and baroque, others plain-cut and humble. All with clergy—some pillars of spirituality, embodying Truth, serenity, and genuine faith… others, unfortunately, corrupt, pedophilic, and con-artistic.

There could also be “Suburbs”… the place where I imagine many of us live in actual life. They’re hokey. Watered lawns [sometimes right-beside a brown, shabby lot with old Buicks on cinderblocks sunk into the dirt]. Kids. Ice-cream trucks. Dull lives. Angsty, spoiled teenagers. Pop culture versus Family values. For some morbid reason, all the houses look the same. America’s sitcoms happen generally happen here.
Post #796652
bleuanjil
4/23/2007   
 
Member Lastly, the “Undercity” is a nightmarish collection of subterranean locations. It lurks like a crocodile beneath the comparatively placid pools of Downtown. It can be accessed by subway stations, sewers, or secret passageways. It’s the criminal underworld. Everything bad that can happen, happens here. Its partroled by rival gangs. It has Fight Clubs/Pit Fights. Shady Arcades. Bars. Brothels. Chantries. Covens. Slave Markets. Vampiric catacombs. Albino alligators that reportedly roam the sewers. Some say certain deep “layers” of the Undercity link to other, twisted dimensions. [See also: Description for “Park”].

The City isn’t limited to only these sections. The descriptions are incomplete; cursory at best. There could be industrial parks, military complexes/bases, waterworks, factories, nearby forests and campsites, a modest lake a few miles outside City-limits, an island or lighthouse in the bay, an oil derrick further out in the ocean, a secret James Bond villain-hideout beneath the polluted waves, a Pokemon gym, a Saiyan training-room, an antique castle out on the cliffs surrounding the bay, a drug-cartel compound, a significant monument [not Mikhail], a rotating space-needle, a bridge, a filthy river emptying out into the inlet, and on… and on… and on…

The purpose for my writing this is to pitch the idea and fertilize some of its innumerable possibilities. Perhaps among all these suggestions, one or two have sparked an idea. I don’t consider any of it definite doctrine… I’ve only given what, so far, has been the popular concept. I want to repeat that I don’t believe in the “tyranny of the majority”. If you don’t like the City or it doesn’t fit your character context, then ignore it [the flipside also holds true: if you like the City, and someone doesn’t, don’t persecute them]… or, if you like the idea of a City, but just aren’t fond of these particular suggestions, then revise and remake your own version. I personally like the suggestions [in no small part since many came from me]. I’ll be roleplaying and keeping the subdivisions in mind… adding-on and altering them as my characters and adventures progress. I like the feel and potential of this idea.

If you have something you think could fit into the City, and you’d like to make it known to the general public, so they can take it into account [or discard it], I think this Discussion Board topic would make an excellent forum. Some of you have already said you have characters, organizations, corporations, and sections you’d like to add. If you’d like, provide a decent description of them here. Be smart. Don’t be a power-monger; don’t claim you own everything. There’s no such thing as winning in roleplaying, despite what Square Soft would have us think: the underlying principle of roleplaying is fun. In order for things to be fun, some people have to play the bad-guys, some are the powerful and mysterious, some are the cannon-fodder and monsters, business execs, some are the holy-men, some are fighters, lovers, heroes, vampires, and vampire hunters. I think that would be a good thing to keep in mind when you’re trying to figure-out how you could contribute to the grand scheme of the City.

I think by now you’re tired of reading. I hope the Wicked City succeeds and offers a fun, alternative to the Dark Pines village/township. I didn’t provide half the details I should have provided. The concept is massive… inexhaustible, even—I think there will be no shortage of roleplaying excitement in the City.
Post #796653 Back to top ▲
4/23/2007
 
bleuanjil
Member
Lastly, the “Undercity” is a nightmarish collection of subterranean locations. It lurks like a crocodile beneath the comparatively placid pools of Downtown. It can be accessed by subway stations, sewers, or secret passageways. It’s the criminal underworld. Everything bad that can happen, happens here. Its partroled by rival gangs. It has Fight Clubs/Pit Fights. Shady Arcades. Bars. Brothels. Chantries. Covens. Slave Markets. Vampiric catacombs. Albino alligators that reportedly roam the sewers. Some say certain deep “layers” of the Undercity link to other, twisted dimensions. [See also: Description for “Park”].

The City isn’t limited to only these sections. The descriptions are incomplete; cursory at best. There could be industrial parks, military complexes/bases, waterworks, factories, nearby forests and campsites, a modest lake a few miles outside City-limits, an island or lighthouse in the bay, an oil derrick further out in the ocean, a secret James Bond villain-hideout beneath the polluted waves, a Pokemon gym, a Saiyan training-room, an antique castle out on the cliffs surrounding the bay, a drug-cartel compound, a significant monument [not Mikhail], a rotating space-needle, a bridge, a filthy river emptying out into the inlet, and on… and on… and on…

The purpose for my writing this is to pitch the idea and fertilize some of its innumerable possibilities. Perhaps among all these suggestions, one or two have sparked an idea. I don’t consider any of it definite doctrine… I’ve only given what, so far, has been the popular concept. I want to repeat that I don’t believe in the “tyranny of the majority”. If you don’t like the City or it doesn’t fit your character context, then ignore it [the flipside also holds true: if you like the City, and someone doesn’t, don’t persecute them]… or, if you like the idea of a City, but just aren’t fond of these particular suggestions, then revise and remake your own version. I personally like the suggestions [in no small part since many came from me]. I’ll be roleplaying and keeping the subdivisions in mind… adding-on and altering them as my characters and adventures progress. I like the feel and potential of this idea.

If you have something you think could fit into the City, and you’d like to make it known to the general public, so they can take it into account [or discard it], I think this Discussion Board topic would make an excellent forum. Some of you have already said you have characters, organizations, corporations, and sections you’d like to add. If you’d like, provide a decent description of them here. Be smart. Don’t be a power-monger; don’t claim you own everything. There’s no such thing as winning in roleplaying, despite what Square Soft would have us think: the underlying principle of roleplaying is fun. In order for things to be fun, some people have to play the bad-guys, some are the powerful and mysterious, some are the cannon-fodder and monsters, business execs, some are the holy-men, some are fighters, lovers, heroes, vampires, and vampire hunters. I think that would be a good thing to keep in mind when you’re trying to figure-out how you could contribute to the grand scheme of the City.

I think by now you’re tired of reading. I hope the Wicked City succeeds and offers a fun, alternative to the Dark Pines village/township. I didn’t provide half the details I should have provided. The concept is massive… inexhaustible, even—I think there will be no shortage of roleplaying excitement in the City.
Post #796653
bleuanjil
4/23/2007   
 
Member Another part of Wicked City was that it was run by, well.. Vampires. The next few posts are going to be a breakdown of the different positions that people could theoretically put a character into place for.

As I don't quite remember who or what clans were in power, if another player wishes to speak up and add more to this thread, you're more than welcome to.

--Sarah
Post #796654 Back to top ▲
4/23/2007
 
bleuanjil
Member
Another part of Wicked City was that it was run by, well.. Vampires. The next few posts are going to be a breakdown of the different positions that people could theoretically put a character into place for.

As I don't quite remember who or what clans were in power, if another player wishes to speak up and add more to this thread, you're more than welcome to.

--Sarah
Post #796654
bleuanjil
4/23/2007   
 
Member The purpose of this message is to outline one vampiric structure in Wicked City [the metropolis closest to Dark Pines] and people the vacancies with characters.

When Cain was exiled from the Plains of Shinehah for murdering his brother, he fled deep into a hot, barren land called Nod. His progeny gradually gathered there and formed the first city, Enoch. Since that time, vampires have always been drawn to urban centers like moths to an incandescent bulb. The Camarilla, an old sect of vampires descended from Cain, developed a loose governmental structure, regimenting vampiric activity in many different cities. The Camarilla thrives inside Wicked City and its outlying areas [such as Dark Pines]. Its fronts are fractured and rivals exist within and without its ranks. There are vampiric factions other than the Camarilla. Their archrivals are the Sabbat, a hodgepodge confederation of equally ancient, ruthless clans. Eastern vampires [kuei-jin] also control many Asian sections. The vampire organizations in the City aren’t limited to these. The ones mentioned above are from White Wolf’s World of Darkness setting.
Post #796655 Back to top ▲
4/23/2007
 
bleuanjil
Member
The purpose of this message is to outline one vampiric structure in Wicked City [the metropolis closest to Dark Pines] and people the vacancies with characters.

When Cain was exiled from the Plains of Shinehah for murdering his brother, he fled deep into a hot, barren land called Nod. His progeny gradually gathered there and formed the first city, Enoch. Since that time, vampires have always been drawn to urban centers like moths to an incandescent bulb. The Camarilla, an old sect of vampires descended from Cain, developed a loose governmental structure, regimenting vampiric activity in many different cities. The Camarilla thrives inside Wicked City and its outlying areas [such as Dark Pines]. Its fronts are fractured and rivals exist within and without its ranks. There are vampiric factions other than the Camarilla. Their archrivals are the Sabbat, a hodgepodge confederation of equally ancient, ruthless clans. Eastern vampires [kuei-jin] also control many Asian sections. The vampire organizations in the City aren’t limited to these. The ones mentioned above are from White Wolf’s World of Darkness setting.
Post #796655
bleuanjil
4/23/2007   
 
Member The Camarilla generally consists of, but is not limited to, these clans: Ventrue, Brujah, Malkavian, Nosferatu, Toreador, and Tremere. Gangrel once belonged under the Camarilla, but a large majority ceded—some still remain. Vampires from other clans [antitribu] are not necessarily barred from membership, but are very rare.

The Camarilla is governed by an Inner Circle of extremely venerable elders. Its goal are ancient and mysterious, but in part revolve around the doctrines of secrecy [Masquerade] and vampiric decency. The Justicars serve as administrative apostles beneath the Inner Circle. Archons aid the Justicars. Wicked City may or may not have members of the Inner Circle, Justicars, or Archons. None of these posts will need to be assigned at the moment. They’re too powerful.

Prince. The head of vampiric authority in any given city is called a Prince [male or female]. This post is usually gained and maintained by very cunning, desperate, Machiavellian means. Wicked City has [will have] two rival Princes, both claiming Camarilla orthodoxy. We’ll fill out the first Prince and his/her staff first then will eventually fill out the other sometime later.

Seneschal. This is the Prince’s personal aide; chamberlain. Number-Two.

Primogen. A senatorial group of Elders… usually at least one representative per clan in the city. They rule on general matters and sometimes advise/confound the Prince.

Whip. An assistant to one member of the Primogen. If the Primogen is the octopus, the Whips are the tentacles.

Harpy. Harpies [there can be one or two, each with one or two assistants] gather intelligence, gossip, data, and espionage. They are the Prince’s eyes-and-ears. “Big Brother is watching you.”

Keeper of Elysium. Elysium is a generic term for any official Camarilla safe-haven. Most such spots have a Keeper—a vampire responsible for everything that happens there.

Sheriff. In “Animal Farm”, this would be the Doberman. He’s the official law-enforcer of the Prince. His personal strong-arm. He collects or punishes wayward vampires for silly or disrespectful actions.

Scourge. The unofficial avenging angel of the Prince. If the Sheriff is the FBI, the Scourge is the Secret Police. His missions are usually a little more forthright and brutal.
Post #796657 Back to top ▲
4/23/2007
 
bleuanjil
Member
The Camarilla generally consists of, but is not limited to, these clans: Ventrue, Brujah, Malkavian, Nosferatu, Toreador, and Tremere. Gangrel once belonged under the Camarilla, but a large majority ceded—some still remain. Vampires from other clans [antitribu] are not necessarily barred from membership, but are very rare.

The Camarilla is governed by an Inner Circle of extremely venerable elders. Its goal are ancient and mysterious, but in part revolve around the doctrines of secrecy [Masquerade] and vampiric decency. The Justicars serve as administrative apostles beneath the Inner Circle. Archons aid the Justicars. Wicked City may or may not have members of the Inner Circle, Justicars, or Archons. None of these posts will need to be assigned at the moment. They’re too powerful.

Prince. The head of vampiric authority in any given city is called a Prince [male or female]. This post is usually gained and maintained by very cunning, desperate, Machiavellian means. Wicked City has [will have] two rival Princes, both claiming Camarilla orthodoxy. We’ll fill out the first Prince and his/her staff first then will eventually fill out the other sometime later.

Seneschal. This is the Prince’s personal aide; chamberlain. Number-Two.

Primogen. A senatorial group of Elders… usually at least one representative per clan in the city. They rule on general matters and sometimes advise/confound the Prince.

Whip. An assistant to one member of the Primogen. If the Primogen is the octopus, the Whips are the tentacles.

Harpy. Harpies [there can be one or two, each with one or two assistants] gather intelligence, gossip, data, and espionage. They are the Prince’s eyes-and-ears. “Big Brother is watching you.”

Keeper of Elysium. Elysium is a generic term for any official Camarilla safe-haven. Most such spots have a Keeper—a vampire responsible for everything that happens there.

Sheriff. In “Animal Farm”, this would be the Doberman. He’s the official law-enforcer of the Prince. His personal strong-arm. He collects or punishes wayward vampires for silly or disrespectful actions.

Scourge. The unofficial avenging angel of the Prince. If the Sheriff is the FBI, the Scourge is the Secret Police. His missions are usually a little more forthright and brutal.
Post #796657
bleuanjil
4/23/2007   
 
Member
If you have a vampire character that might fit well into any of these roles, email his/her description [physical and historical] and which post(s) he/she’s best suited for to this address: This email has been made specifically for this Discussion Board topic. I will gather the suggestions, organize them, look over them, make some preliminary decisions, then contact those people with the characters that sound best. It will be a collaborative process with the final results reserved for one person [me]. I will be very discriminatory and the final, executive decision will be between me and the person who’s character is best [best = most likely or most interesting] for the post. There may be one or many surprises. Don’t place the roundness of your ego or your mental well-being on whether your character gets a post or not. In politics—especially vampiric politics—the best man rarely wins. The Prince could end up being a thin-blooded fop… a Primogen puppet, or an undead iron-tyrant… the Scourge could be an anal-retentive priss, or a hulking, blockheaded tank of a vampire. It all depends on which characters are submitted and how, in the end, I think the posts could be filled to their best roleplaying potential.

The Camarilla is only one sect of many in Wicked City. Once the posts are chosen, roleplaying would be up to the individual players. There’s no rigidly set plot. It might be a good idea to add a brief monologue based on how the character gained the post.

I’ve noticed a surplus of 'Vampire: Masquerade'-based characters. This idea or the way its being executed isn’t infallible; if you have suggestions on how it could be better, post them here. Otherwise, you can submit your characters via email. I hope some of the old-time, legitimized characters will be included in the submissions.. not solely a lot of newly made, untested characters with no previous reputation.
Post #796658 Back to top ▲
4/23/2007
 
bleuanjil
Member

If you have a vampire character that might fit well into any of these roles, email his/her description [physical and historical] and which post(s) he/she’s best suited for to this address: This email has been made specifically for this Discussion Board topic. I will gather the suggestions, organize them, look over them, make some preliminary decisions, then contact those people with the characters that sound best. It will be a collaborative process with the final results reserved for one person [me]. I will be very discriminatory and the final, executive decision will be between me and the person who’s character is best [best = most likely or most interesting] for the post. There may be one or many surprises. Don’t place the roundness of your ego or your mental well-being on whether your character gets a post or not. In politics—especially vampiric politics—the best man rarely wins. The Prince could end up being a thin-blooded fop… a Primogen puppet, or an undead iron-tyrant… the Scourge could be an anal-retentive priss, or a hulking, blockheaded tank of a vampire. It all depends on which characters are submitted and how, in the end, I think the posts could be filled to their best roleplaying potential.

The Camarilla is only one sect of many in Wicked City. Once the posts are chosen, roleplaying would be up to the individual players. There’s no rigidly set plot. It might be a good idea to add a brief monologue based on how the character gained the post.

I’ve noticed a surplus of 'Vampire: Masquerade'-based characters. This idea or the way its being executed isn’t infallible; if you have suggestions on how it could be better, post them here. Otherwise, you can submit your characters via email. I hope some of the old-time, legitimized characters will be included in the submissions.. not solely a lot of newly made, untested characters with no previous reputation.
Post #796658
bleuanjil
4/23/2007   
 
Member This next posts are for clarification that makes some things a lot clearer to people who are unsure of the setting.
Post #796660 Back to top ▲
4/23/2007
 
bleuanjil
Member
This next posts are for clarification that makes some things a lot clearer to people who are unsure of the setting.
Post #796660
bleuanjil
4/23/2007   
 
Member The supernatural is “super”-natural. Wicked City superficially appears to be a composite of all our worst cities. The majority of its citizens are office-workers with limited vision. They wear cheap suits and pony tails. Tanned hairy-arms and hard hats. They congregate in small pubs or coffee houses. They commute to and from the suburbs over vast loops and arcs of concrete expressway. They are largely ignorant of supernatural elements. Some are superstitious. Most are materialistic atheists or existentialists. Many attend church on a weekend-warrior basis. The City cathedrals are semi-filled during Easter, Christmas, Christenings, weddings, and funerals. Some prescribe to self-help programs, positive affirmation, or a sort of quasi-bastardized brand of “oriental” spirituality [aka, they have “A Little Zen Companion” on their coffee table]. The majority allow their lives to be absorbed by trivial entertainment—professional wrestling, dating shows, pedantic documentaries, game shows, repetitive sitcoms, predictable novels, pulp fiction, brain-blunting music with driveling lyrics which whip up the listener’s most base and ready emotions [lust, anger, sentimentality], et cetera. They don’t know anything about fae, spirits, vampires, gods, angels, monsters. They don’t believe—or at least haven’t experiences with—true magick or ch’i. Their greatest mysticism is how the microwave works.

While Wicked City is clogged with profound questions like “is my muffler making a funny noise?” or “may I speak to the head of the household?”, other deeper currents—hidden from the average dimmed eye---co-exist, undercutting the daily hum-drum and challenging life’s accustomed banality. Not every shop vendor or priest is supernatural. Not every bartender is actually a reclusive were-boar. The local watering-hole doesn’t look like a cantina out of Star Wars’ Mos Eisley. Non/sub/super-human elements are the exception, not the rule. However, these elements do exist and most of our characters will fall into this category. Any character type of any race is compatible with Wicked City [and Dark Pines], so long as they follow the above principle. There can be lizard men, vampire spiders, bionic Chihuahuas, talking pocket-monsters, or undead rhododendron shrubs. If you choose to roleplay a twelve-foot dragon girl and waltz into a nightclub, keep in mind that the average person will probably shriek, pull their hair out, shoot at you, stab at you, and run away. They’ll call in the National Guard. The government will send out shadow squads to investigate and hunt you down. Big name corporations will hire mercenaries or paranormal specialists to capture you for study or publicity. You’ll be on CNN.
Post #796661 Back to top ▲
4/23/2007
 
bleuanjil
Member
The supernatural is “super”-natural. Wicked City superficially appears to be a composite of all our worst cities. The majority of its citizens are office-workers with limited vision. They wear cheap suits and pony tails. Tanned hairy-arms and hard hats. They congregate in small pubs or coffee houses. They commute to and from the suburbs over vast loops and arcs of concrete expressway. They are largely ignorant of supernatural elements. Some are superstitious. Most are materialistic atheists or existentialists. Many attend church on a weekend-warrior basis. The City cathedrals are semi-filled during Easter, Christmas, Christenings, weddings, and funerals. Some prescribe to self-help programs, positive affirmation, or a sort of quasi-bastardized brand of “oriental” spirituality [aka, they have “A Little Zen Companion” on their coffee table]. The majority allow their lives to be absorbed by trivial entertainment—professional wrestling, dating shows, pedantic documentaries, game shows, repetitive sitcoms, predictable novels, pulp fiction, brain-blunting music with driveling lyrics which whip up the listener’s most base and ready emotions [lust, anger, sentimentality], et cetera. They don’t know anything about fae, spirits, vampires, gods, angels, monsters. They don’t believe—or at least haven’t experiences with—true magick or ch’i. Their greatest mysticism is how the microwave works.

While Wicked City is clogged with profound questions like “is my muffler making a funny noise?” or “may I speak to the head of the household?”, other deeper currents—hidden from the average dimmed eye---co-exist, undercutting the daily hum-drum and challenging life’s accustomed banality. Not every shop vendor or priest is supernatural. Not every bartender is actually a reclusive were-boar. The local watering-hole doesn’t look like a cantina out of Star Wars’ Mos Eisley. Non/sub/super-human elements are the exception, not the rule. However, these elements do exist and most of our characters will fall into this category. Any character type of any race is compatible with Wicked City [and Dark Pines], so long as they follow the above principle. There can be lizard men, vampire spiders, bionic Chihuahuas, talking pocket-monsters, or undead rhododendron shrubs. If you choose to roleplay a twelve-foot dragon girl and waltz into a nightclub, keep in mind that the average person will probably shriek, pull their hair out, shoot at you, stab at you, and run away. They’ll call in the National Guard. The government will send out shadow squads to investigate and hunt you down. Big name corporations will hire mercenaries or paranormal specialists to capture you for study or publicity. You’ll be on CNN.
Post #796661
bleuanjil
4/23/2007   
 
Member
Once the world was lush with supernatural elements. Now, those relics are fading. The average human mind is closing. Belief wanes. Quintessence, the lifeblood of so many faerie tales, seems to be leaking and thinning away. Science has slammed its immutable gavel down on the “imaginations” of primitive cultures. Nevertheless, some of those elements still persevere, either in the solitude of impenetrable forests, unfathomable ocean depths, or the neon-lit shadows of the Undercity. Wicked City is a recipe of fantasy and reality; when these two ingredients are combined just right, they become very potent. Too much of one or the other can lopside the cake. Outwardly, it mirrors our reality; buildings, boring jobs, miseducation, and all the little details we see everyday—it gives us something to relate and connect to, a feasible backdrop for our plots; one in which we’re most familiar with because we live in it. A closer look reveals the fantasy elements—the magic, surprises, undercurrents, monsters, our characters and their subtle, complicated plots…

Ultra-rural Dark Pines and the urban Undercity are the two most likely hotspots for paranormal activity. They’re both tucked-away from average mortal scrutiny.
Post #796662 Back to top ▲
4/23/2007
 
bleuanjil
Member

Once the world was lush with supernatural elements. Now, those relics are fading. The average human mind is closing. Belief wanes. Quintessence, the lifeblood of so many faerie tales, seems to be leaking and thinning away. Science has slammed its immutable gavel down on the “imaginations” of primitive cultures. Nevertheless, some of those elements still persevere, either in the solitude of impenetrable forests, unfathomable ocean depths, or the neon-lit shadows of the Undercity. Wicked City is a recipe of fantasy and reality; when these two ingredients are combined just right, they become very potent. Too much of one or the other can lopside the cake. Outwardly, it mirrors our reality; buildings, boring jobs, miseducation, and all the little details we see everyday—it gives us something to relate and connect to, a feasible backdrop for our plots; one in which we’re most familiar with because we live in it. A closer look reveals the fantasy elements—the magic, surprises, undercurrents, monsters, our characters and their subtle, complicated plots…

Ultra-rural Dark Pines and the urban Undercity are the two most likely hotspots for paranormal activity. They’re both tucked-away from average mortal scrutiny.
Post #796662
bleuanjil
4/23/2007   
 
Member To end, I’m going to include a list of possible races and character types. The City isn’t strictly vampiric. Its not just a forum for futuristic techno-fighters. It’s a melting-pot for all types of characters—all inclusive, within taste and reason. If you keep the general feel of Wicked City in mind, as explained above, everything will fit. You won’t be banned or burned at the stake if you refuse to follow those guidelines, but a lot of people might overlook your character or not take you seriously. This list isn’t exhaustive, but it might exhausting:

- Humans [all races: Caucasian, Negroid, Mongoloid, etc.] - Elves/Fae/Sidhe/Unseelie/Brownies/Dwarves
- Gremlins/Goblins/Orcs/Red Caps/Ogre/Troll/Lizard Men [Saurian]
- Vampires/All the White Wolf Clans [Camarilla, Sabbat/Malkavian, Brujah, Gangrel, Lasombra, Setite, Tzimisce, Samedi, etc.]/Kuei-jin [Devil-Tiger, Thrashing Dragon, etc.]/Dhampyr/Succubi & Incubi
- Undead/Lich/Mummy/Ghoul/Zombie [Ju-ju]/Fomori
- Were-creatures/Lycanthrope –all clans[ -wolf (Garou), -tiger (Khan), -crow (Corax), - shark (Tiburon), -alligator/dinosaur (Mokole), -dragon, -spider, -fox (Kitsune), -rat, -cat (Bast), -bat, -bear, ad infinitum…], Spiral Dancers
- Extra-terrestrials/Aliens/Saiyans…
- Ghosts/Wraiths/Phantoms/Spectres/Spirits/Banes
- Angels/Cherubim/Seraphim/Aasimon
- Devils/Demons/Urges/Ba’atezu/Tanar’i/Yama Kings
- Mages [All White Wolf types]/Wizards/Sorcerors/Shamans/Witches/Druids
- Vampire-, Demon-, Werewolf-, Mage-, and Monster-Hunters…
- Superheroes/Aberrants/Mutants
- All Sorts of Monsters
- Gargoyles/Golems/Psycho Puppets/Insane Clowns/Soul-Sucking Salesman
- Smart Animals [lions, tigers, and bears…], Familiars
- Anything else you can think of.

Covens, Chantries, Monastaries, Cloisters, Freemasons, Lion’s Clubs, Churches, Hunter Posses, Tribes, Were-creature Clans, Camarillas, Sabbat, Kuei-jin Wu’s, Pokemon Gyms, Dojos, Cults, Clubs, Unions, Businesses, Paramilitary Troops, Strike Forces, Neo-Nazi, KKK, Gangs, Mafia, and more are all different sorts groups and societies that could co-exist in the City.

I think you can play any sort of character in Wicked City and make him/her fit perfectly with the rest if you keep the overall feel and ambience of Wicked City in mind. I think all the societies can link together like cogs and turn the City like a massive, cohesive plot-machine.
Post #796663 Back to top ▲
4/23/2007
 
bleuanjil
Member
To end, I’m going to include a list of possible races and character types. The City isn’t strictly vampiric. Its not just a forum for futuristic techno-fighters. It’s a melting-pot for all types of characters—all inclusive, within taste and reason. If you keep the general feel of Wicked City in mind, as explained above, everything will fit. You won’t be banned or burned at the stake if you refuse to follow those guidelines, but a lot of people might overlook your character or not take you seriously. This list isn’t exhaustive, but it might exhausting:

- Humans [all races: Caucasian, Negroid, Mongoloid, etc.] - Elves/Fae/Sidhe/Unseelie/Brownies/Dwarves
- Gremlins/Goblins/Orcs/Red Caps/Ogre/Troll/Lizard Men [Saurian]
- Vampires/All the White Wolf Clans [Camarilla, Sabbat/Malkavian, Brujah, Gangrel, Lasombra, Setite, Tzimisce, Samedi, etc.]/Kuei-jin [Devil-Tiger, Thrashing Dragon, etc.]/Dhampyr/Succubi & Incubi
- Undead/Lich/Mummy/Ghoul/Zombie [Ju-ju]/Fomori
- Were-creatures/Lycanthrope –all clans[ -wolf (Garou), -tiger (Khan), -crow (Corax), - shark (Tiburon), -alligator/dinosaur (Mokole), -dragon, -spider, -fox (Kitsune), -rat, -cat (Bast), -bat, -bear, ad infinitum…], Spiral Dancers
- Extra-terrestrials/Aliens/Saiyans…
- Ghosts/Wraiths/Phantoms/Spectres/Spirits/Banes
- Angels/Cherubim/Seraphim/Aasimon
- Devils/Demons/Urges/Ba’atezu/Tanar’i/Yama Kings
- Mages [All White Wolf types]/Wizards/Sorcerors/Shamans/Witches/Druids
- Vampire-, Demon-, Werewolf-, Mage-, and Monster-Hunters…
- Superheroes/Aberrants/Mutants
- All Sorts of Monsters
- Gargoyles/Golems/Psycho Puppets/Insane Clowns/Soul-Sucking Salesman
- Smart Animals [lions, tigers, and bears…], Familiars
- Anything else you can think of.

Covens, Chantries, Monastaries, Cloisters, Freemasons, Lion’s Clubs, Churches, Hunter Posses, Tribes, Were-creature Clans, Camarillas, Sabbat, Kuei-jin Wu’s, Pokemon Gyms, Dojos, Cults, Clubs, Unions, Businesses, Paramilitary Troops, Strike Forces, Neo-Nazi, KKK, Gangs, Mafia, and more are all different sorts groups and societies that could co-exist in the City.

I think you can play any sort of character in Wicked City and make him/her fit perfectly with the rest if you keep the overall feel and ambience of Wicked City in mind. I think all the societies can link together like cogs and turn the City like a massive, cohesive plot-machine.
Post #796663
bleuanjil
4/23/2007   
 
Member The City’s a backdrop for plots, not a plot in and of itself. I hope no one makes a purely isolated plotline. Small, interconnected plots forming the puzzle-pieces of bigger, more epic themes would be a Roleplayer’s Utopia. I think we shouldn’t just focus on the uniqueness of our plots [at the character-level], but also their greater interconnectedness with all the other plots [at the City level]. This will generate a fantasy world with more options, fun, and integrity.

With all the cautionary red-tape out of the way, I’d like to expand a few more Wicked City dimensions. They’re suggestions. Nothing’s canon. We’ve mostly concentrated on the “exceptional” elements of society—the vampires, mages, werecreatures, aliens, and fae. This entry will shift the limelight away from the supernaturals and focus more on the regular [and not-so regular] institutions. The government, the “Man”, the fuzz, the bureaucracy, the Institution. I don’t expect all these concepts to take-hold; I’ve only posted them as a well, someplace you can come and draw from for ideas. A central Wicked City conflict is between fantasy and banality: magick and reason. We need representatives of both to broaden the roleplaying spectrum. Of course, it will be boring if we only play “normal” humans, but if we interact them with the supernaturals, it can be very interesting. Humans [even bionic humans] will either hate, fear, barter with, or worship the supernatural characters once made aware of their existence. This will open a new world of possible In-Character interaction.

Perhaps some of the following suggestions will inspire some new characters [or wake-up some old characters]. If not, then they will at least provide a more detailed backdrop—a list of things to remember and consider. I’ve formatted each sub-sector with a description, roleplaying suggestions, some media references [for inspiration], and potential character spots.

Edited: 4/23/2007 by bleuanjil
Post #796664 Back to top ▲
4/23/2007
 
bleuanjil
Member
The City’s a backdrop for plots, not a plot in and of itself. I hope no one makes a purely isolated plotline. Small, interconnected plots forming the puzzle-pieces of bigger, more epic themes would be a Roleplayer’s Utopia. I think we shouldn’t just focus on the uniqueness of our plots [at the character-level], but also their greater interconnectedness with all the other plots [at the City level]. This will generate a fantasy world with more options, fun, and integrity.

With all the cautionary red-tape out of the way, I’d like to expand a few more Wicked City dimensions. They’re suggestions. Nothing’s canon. We’ve mostly concentrated on the “exceptional” elements of society—the vampires, mages, werecreatures, aliens, and fae. This entry will shift the limelight away from the supernaturals and focus more on the regular [and not-so regular] institutions. The government, the “Man”, the fuzz, the bureaucracy, the Institution. I don’t expect all these concepts to take-hold; I’ve only posted them as a well, someplace you can come and draw from for ideas. A central Wicked City conflict is between fantasy and banality: magick and reason. We need representatives of both to broaden the roleplaying spectrum. Of course, it will be boring if we only play “normal” humans, but if we interact them with the supernaturals, it can be very interesting. Humans [even bionic humans] will either hate, fear, barter with, or worship the supernatural characters once made aware of their existence. This will open a new world of possible In-Character interaction.

Perhaps some of the following suggestions will inspire some new characters [or wake-up some old characters]. If not, then they will at least provide a more detailed backdrop—a list of things to remember and consider. I’ve formatted each sub-sector with a description, roleplaying suggestions, some media references [for inspiration], and potential character spots.

Edited: 4/23/2007 by bleuanjil
Post #796664
bleuanjil
4/23/2007   
 
Member The Government. The heart of any democratic society is loyal opposition and organized conflict. This provides pretty dense fodder for political manipulation. Some Senators are notorious. Like ancient Rome, modern Senators wield many invisible scepters. Conspiracies. Wine-and-diners. Wicked City’s resident Senators [would] clink champagne glasses while street-gangs and hunger-lines ran rampant. They would probably be aware and barter with both sides of the supernatural fence. The City would probably need 2-4 Senators, a Mayor [perhaps an aide or staff], and a Police Commissioner [like Batman’s, Lethal Weapon’s, etc.]. All these honored officials would undoubtedly dip their fingers into every visible pie. Plotlines would probably be high-brow, posh—classic hob-knobbing. It’s not easy to maintain overt power in Wicked City; government dignitaries make convenient targets.
Post #796665 Back to top ▲
4/23/2007
 
bleuanjil
Member
The Government. The heart of any democratic society is loyal opposition and organized conflict. This provides pretty dense fodder for political manipulation. Some Senators are notorious. Like ancient Rome, modern Senators wield many invisible scepters. Conspiracies. Wine-and-diners. Wicked City’s resident Senators [would] clink champagne glasses while street-gangs and hunger-lines ran rampant. They would probably be aware and barter with both sides of the supernatural fence. The City would probably need 2-4 Senators, a Mayor [perhaps an aide or staff], and a Police Commissioner [like Batman’s, Lethal Weapon’s, etc.]. All these honored officials would undoubtedly dip their fingers into every visible pie. Plotlines would probably be high-brow, posh—classic hob-knobbing. It’s not easy to maintain overt power in Wicked City; government dignitaries make convenient targets.
Post #796665
bleuanjil
4/23/2007   
 
Member The Police. The fuzz, pigs, donut-crunchers, gum-shoes, blue-boys… Some are noble avengers, armed with .38 Specials and Justice. Many are corrupt. They follow the truism: ‘You have to be a criminal to catch a criminal’. There’s the City Police/Street Cops, Highway Patrol, Investigators, SWAT team(s) [funded by Fukura Kissaki grants], U.S. Marshall, and InterPol. These characters would beat the streets, go undercover, stake-out suspicious gatherings [only to find-out to their horror it’s a Camarilla tea-party]. They’d patrol nightclubs. They would [try to] assure violence, unruliness, and death aren’t unpunished. They might even be drug-dealers, thugs, moles, or downright petty villains. Police media would fill a small library: ‘Training Day, Dirty Harry, Seven, Lethal Weapon, Miami Vice, LAPD, Cops, etc.’
Post #796666 Back to top ▲
4/23/2007
 
bleuanjil
Member
The Police. The fuzz, pigs, donut-crunchers, gum-shoes, blue-boys… Some are noble avengers, armed with .38 Specials and Justice. Many are corrupt. They follow the truism: ‘You have to be a criminal to catch a criminal’. There’s the City Police/Street Cops, Highway Patrol, Investigators, SWAT team(s) [funded by Fukura Kissaki grants], U.S. Marshall, and InterPol. These characters would beat the streets, go undercover, stake-out suspicious gatherings [only to find-out to their horror it’s a Camarilla tea-party]. They’d patrol nightclubs. They would [try to] assure violence, unruliness, and death aren’t unpunished. They might even be drug-dealers, thugs, moles, or downright petty villains. Police media would fill a small library: ‘Training Day, Dirty Harry, Seven, Lethal Weapon, Miami Vice, LAPD, Cops, etc.’
Post #796666
bleuanjil
4/23/2007   
 
Member Special Investigations/Intelligence. From its J. Edgar Hoover days, the F.B.I.’s always possessed mystique. Cloak-and-dagger. Agents characteristically travel by two. Supposedly, there are classified departments, X-Files, Psi-factor, CSI and all the other apocryphal branches. The F.B.I. seems not only interested in social deviants, but in reality deviants. They would be a definite threat to any supernatural character. The world’s espionage and intelligence organizations also provide fairly fertile ground for characters: the C.I.A [The Company-American], MI-6 [The Friends-British], MOSSAD [The Office-Israeli], ISI [The Invisible Gov’t-Pakistani], RAW [The Foreign Hand-Indian], even KGB remnants [ex-Soviet], etc. These groups function as spies, diplomats, scouts, and in paramilitary black-ops. Media: ‘James Bond, Spy Game, Mission: Impossible, Harlot’s Ghost, True Lies, Perfect Dark, The Sum of All Fears…’

Paramilitary. Mercenaries, Militias, Terrorist cells, Coups, The Army of the 12 Monkeys…

Military. We know what the military is: Army, Navy, Marines, and Air Force. All ranks and offices. Unfortunately, Wicked City’s local military would have an overbearing aura of corruption. The dogs of war. Some divisions and their commanders might appear slightly fascist—such are the dangers of a separate class of specially trained, paid fighters. A college fraternity, with big guns. They may be brought in for riot control occasionally. ‘The Colonel from Akyra [an anime].’

Special Forces. There are too many elite groups in the military to mention. However, here are some prominent ones: Rangers, Green Berets, Airbourne divisions, Delta Force [anti-terrorist], Navy SEALS, Pathfinders, Marines Snipers, Fighter Pilots, Bomber Pilots. American special-forces were originally modeled after the British S.A.S. The Special Forces can be deployed, officially and unofficially, in any number of crucial plot-moments. Media: ‘Top Gun, Rambo, Rainbow Six, The Rock, Metal Gear.’

Military-Industry Complex/Bureaucracy. Eisenhower warned against this political entity just before he died. Senator Palpatine also warned/lectured Queen Amidala against the Bureaucrats. You’ve heard all the conspiracy theories: how wars are fought over oil, laws are made to please big-businesses, or the President’s only a corporate pawn. The money and guns are really in-control. That may be true. Companies such as Startech, Pentex [think OsCorp from Spiderman], or DNA [a cutting-edge lab (Brave New World-style] tweak governmental strings. A hundred different under-the-table actions could spawn twice as many plot devices, ranging from relatively normal to extremely bizarre, otherworldly, and high-tech.
Post #796667 Back to top ▲
4/23/2007
 
bleuanjil
Member
Special Investigations/Intelligence. From its J. Edgar Hoover days, the F.B.I.’s always possessed mystique. Cloak-and-dagger. Agents characteristically travel by two. Supposedly, there are classified departments, X-Files, Psi-factor, CSI and all the other apocryphal branches. The F.B.I. seems not only interested in social deviants, but in reality deviants. They would be a definite threat to any supernatural character. The world’s espionage and intelligence organizations also provide fairly fertile ground for characters: the C.I.A [The Company-American], MI-6 [The Friends-British], MOSSAD [The Office-Israeli], ISI [The Invisible Gov’t-Pakistani], RAW [The Foreign Hand-Indian], even KGB remnants [ex-Soviet], etc. These groups function as spies, diplomats, scouts, and in paramilitary black-ops. Media: ‘James Bond, Spy Game, Mission: Impossible, Harlot’s Ghost, True Lies, Perfect Dark, The Sum of All Fears…’

Paramilitary. Mercenaries, Militias, Terrorist cells, Coups, The Army of the 12 Monkeys…

Military. We know what the military is: Army, Navy, Marines, and Air Force. All ranks and offices. Unfortunately, Wicked City’s local military would have an overbearing aura of corruption. The dogs of war. Some divisions and their commanders might appear slightly fascist—such are the dangers of a separate class of specially trained, paid fighters. A college fraternity, with big guns. They may be brought in for riot control occasionally. ‘The Colonel from Akyra [an anime].’

Special Forces. There are too many elite groups in the military to mention. However, here are some prominent ones: Rangers, Green Berets, Airbourne divisions, Delta Force [anti-terrorist], Navy SEALS, Pathfinders, Marines Snipers, Fighter Pilots, Bomber Pilots. American special-forces were originally modeled after the British S.A.S. The Special Forces can be deployed, officially and unofficially, in any number of crucial plot-moments. Media: ‘Top Gun, Rambo, Rainbow Six, The Rock, Metal Gear.’

Military-Industry Complex/Bureaucracy. Eisenhower warned against this political entity just before he died. Senator Palpatine also warned/lectured Queen Amidala against the Bureaucrats. You’ve heard all the conspiracy theories: how wars are fought over oil, laws are made to please big-businesses, or the President’s only a corporate pawn. The money and guns are really in-control. That may be true. Companies such as Startech, Pentex [think OsCorp from Spiderman], or DNA [a cutting-edge lab (Brave New World-style] tweak governmental strings. A hundred different under-the-table actions could spawn twice as many plot devices, ranging from relatively normal to extremely bizarre, otherworldly, and high-tech.
Post #796667
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