| |  Path of Speed |  Path of Strength |  Path of Weapons |  Path of Clusters |
| Level 1 | +2 SP, +1 H.A.D. | +2 ST, +1 Dam. Dealt | Combat Related: Dual Weapons +2 H.A.D. | +2 H.A.D. +1 AG |
| Level 2 | +2 Initiative | +1 Damage Dealt | +2 Damage Dealt (with weapons) | All physical attacks are twice as powerful |
| Level 3 | Instant Initiative | Break Bonds (non magical) | Proficiency with all weapons | Cluster Combat (unarmed) |
| Level 4 | +1 SP | +1 H.A.D. | +1 H.A.D. | +2 H.A.D. |
| Level 5 | +1 DU | -2 Damage Received | +2 Damage Dealt (with weapons) | +1 AG |
| Level 6 | Second Chance | Feat of Strength (up to 2x ST attribute for any non-damage related event. Does 2xST damage to self, can be used 1/24hrs) | Living Weapon | Physical attacks will always do maximum damage (no need to roll) |
| Level 7 | +1 H.A.D. | +1 ST +1 Damage Dealt | +1 H.A.D. | +1 Damage Dealt |
| Level 8 | +2 SP | +1 DU | +2 Damage Dealt (with weapons) | +1 AG |
| Level 9 | Feat of Speed (up to 2x SP attribute for any single event. Used 1/24hrs) | Break Bonds (magical) (2xST damage to self) | Weapons always do maximum damage | Combat Prowess (ignores any negative combat modifiers, +5 H.A.D., physical attacks do 2x damage) |
| Level 10 | +1 AG | +2 ST | +1 DU | +1 DU +1 AG |